> For the complete documentation index, see [llms.txt](https://tonfishisland.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tonfishisland.gitbook.io/whitepaper/gameplay-mechanics/fish-collected-collectibles-and-bonuses.md).

# Fish Collected (Collectibles & Bonuses)

<div data-full-width="false"><figure><img src="https://1786336016-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FyelpEQfrCc1eF7OlvGDa%2Fuploads%2FswHlqVJDAogAz1fgITcb%2Fimage.png?alt=media&amp;token=89fa59e7-ff8f-4f80-8506-5f8252eadf8a" alt=""><figcaption></figcaption></figure></div>

* **Total species:** **100 unique fishes/creatures** across sea, ocean, river, and pond categories. 🌐
* **Bonuses:**
  * Each collected species grants a specific bonus stat (varies by species). 🔧
  * Bonuses primarily increase **TON mining power** for Fishermen. ⚒️
* **Base cap:** Fishing bonus from collected fish caps at **30%** by default. 🛑
* **Cap increase:** Purchasing Bars & Factories increases the bonus cap additively (e.g., +10% from Harbor Bar). ➕
* **Application:** Bonuses apply to Fishermen (not to Bars/Factories). 🎯
* **Rarity & utility:** Common fish give small buffs; rare species give higher bonuses or unique multipliers (e.g., minor chance to trigger extra drop). The system allows strategic progression: collect to increase mining power; invest in buildings to unlock further bonus capacity. 🧭


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