π£Fisherman NFT
Price: 5 TON per Fisherman.
Rarities / Levels: 5 levels (Novice β Legendary). Each level differs in daily yield and ROI. π
ROI: 10β25 days depending on level (higher levels = lower ROI days). β±οΈ
Profit (example model): 25% β 150% total profit across lifetime (configurable per level). πΉ
Expiration / Lifetime: Each Fisherman has a finite lifetime (days), after which it stops producing unless renewed or replaced. This encourages reinvestment and active economy cycles. π
Utility: Fishermen are the primary TON generators and the main factor in bait/fish drop chance. Higher-level fishermen increase both yield and the probability of obtaining rarer fish. π―
Design Rationale: Time-limited Fishermen balance high short-term return with re-purchase demand β encouraging continual participation without permanent infinite income sources. π οΈ
Novice
40%
25%
25.00
0.20 TON/day
31 days
6.25 TON
Angler
20%
50%
21.25
0.2353 TON/day
32 days
7.50 TON
Pro
20%
75%
17.50
0.2857 TON/day
31 days
8.75 TON
Master
10%
100%
13.75
0.3636 TON/day
28 days
10.00 TON
Legendary
10%
150%
10.00
0.50 TON/day
25 days
12.50 TON
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