🎣Fisherman NFT

  • Price: 5 TON per Fisherman.

  • Rarities / Levels: 5 levels (Novice β†’ Legendary). Each level differs in daily yield and ROI. 🌟

  • ROI: 10–25 days depending on level (higher levels = lower ROI days). ⏱️

  • Profit (example model): 25% – 150% total profit across lifetime (configurable per level). πŸ’Ή

  • Expiration / Lifetime: Each Fisherman has a finite lifetime (days), after which it stops producing unless renewed or replaced. This encourages reinvestment and active economy cycles. πŸ”„

  • Utility: Fishermen are the primary TON generators and the main factor in bait/fish drop chance. Higher-level fishermen increase both yield and the probability of obtaining rarer fish. 🎯

Design Rationale: Time-limited Fishermen balance high short-term return with re-purchase demand β€” encouraging continual participation without permanent infinite income sources. πŸ› οΈ

Level
Rate %
Profit %
ROI (days)
Daily Yield (TON/day)
Lifetime (days, rounded)
Total Earned (TON)

Novice

40%

25%

25.00

0.20 TON/day

31 days

6.25 TON

Angler

20%

50%

21.25

0.2353 TON/day

32 days

7.50 TON

Pro

20%

75%

17.50

0.2857 TON/day

31 days

8.75 TON

Master

10%

100%

13.75

0.3636 TON/day

28 days

10.00 TON

Legendary

10%

150%

10.00

0.50 TON/day

25 days

12.50 TON

Last updated