# Fisherman NFT

* **Price:** **5 TON** per Fisherman.
* **Rarities / Levels:** 5 levels (Novice → Legendary). Each level differs in daily yield and ROI. 🌟
* **ROI:** 10–25 days depending on level (higher levels = lower ROI days). ⏱️
* **Profit (example model):** 25% – 150% total profit across lifetime (configurable per level). 💹
* **Expiration / Lifetime:** Each Fisherman has a finite lifetime (days), after which it stops producing unless renewed or replaced. This encourages reinvestment and active economy cycles. 🔄
* **Utility:** Fishermen are the primary TON generators and the main factor in bait/fish drop chance. Higher-level fishermen increase both yield and the probability of obtaining rarer fish. 🎯

**Design Rationale:** Time-limited Fishermen balance high short-term return with re-purchase demand — encouraging continual participation without permanent infinite income sources. 🛠️

<table data-full-width="true"><thead><tr><th width="171">Level</th><th width="111">Rate %</th><th width="116">Profit %</th><th width="144">ROI (days)</th><th width="206">Daily Yield (TON/day)</th><th width="206">Lifetime (days, rounded)</th><th>Total Earned (TON)</th></tr></thead><tbody><tr><td>Novice</td><td>40%</td><td>25%</td><td>25.00</td><td>0.20 TON/day</td><td>31 days</td><td>6.25 TON</td></tr><tr><td>Angler</td><td>20%</td><td>50%</td><td>21.25</td><td>0.2353 TON/day</td><td>32 days</td><td>7.50 TON</td></tr><tr><td>Pro</td><td>20%</td><td>75%</td><td>17.50</td><td>0.2857 TON/day</td><td>31 days</td><td>8.75 TON</td></tr><tr><td>Master</td><td>10%</td><td>100%</td><td>13.75</td><td>0.3636 TON/day</td><td>28 days</td><td>10.00 TON</td></tr><tr><td>Legendary </td><td>10%</td><td>150%</td><td>10.00</td><td>0.50 TON/day</td><td>25 days</td><td>12.50 TON</td></tr></tbody></table>
